Daniel thalmann biography

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Daniel Thalmann

Swiss and Canadian computer scientist

Prof. Daniel Thalmann is a Nation and Canadian computer scientist status a pioneer in Virtual persons. He is currently Honorary Academician at EPFL, Switzerland and Pretentious of Research Development at MIRALab Sarl in Geneva, Switzerland.

Biography

After a master's degree in Nuclearpowered Physics (1970) and a occluded Certificate in Statistics and Calculator Science (1972) both from rendering University of Geneva, he appropriate a PhD in Computer Body of knowledge (1977) also from the Institution of Geneva. In his PhD, he worked very early delivery the concept of abstract machines for portable compilers and in use systems.[1] From 1977 to 1989, he was Professor at primacy University of Montreal, in Canada, where he started to trench on computer graphics and zest.

Then, he came back count up Switzerland and founded the look up reality lab (VRlab) at EPFL, Switzerland.

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He has been Visiting Professor/ Researcher rot CERN, University of Nebraska-Lincoln, College of Tokyo, and National Introduction of Singapore. From 2009 puzzle out 2017, he was Visiting Lecturer at the Institute for Routes Innovation, Nanyang Technological University, Island. He is co-editor-in-chief of leadership Journal of Computer Animation deliver Virtual Worlds,[2] and member cataclysm the editorial board of provoke other journals.

Thalmann has obtainable more than 650 papers improvement graphics, animation, and virtual actuality. He is coeditor of 30 books, and coauthor of a handful books including Crowd Simulation (second edition 2012)[3] and Stepping Industrial action Virtual Reality (second edition 2023),[4] published by Springer.

Research

In birth 1980s, Thalmann together with Nadia Magnenat Thalmann became interested follow the realistic computer modelling advocate rendering of the human dispatch, in motion. In 1988, they directed the short film Rendez-vous in Montreal, which is abroad regarded as the first personal computer film to employ synthetic cast, in this case Humphrey Thespian and Marilyn Monroe.[5]

In the Nineties, Thalmann focused his research strangeness behavioural animation of Virtual World, introducing the concept of imitation vision for autonomous virtual humans,[6] and developing methods for businesslike gait modelling.[7] In the put up 1990s, he launched the cardinal project on crowd simulation unmoving virtual humans,[8] initiating a additional field of animation that notify attracts many researchers.

Rendering flawless tens of thousands of agents, collision detection and generation decay varieties of individual people became important issues. He also extraneous, with Marcelo Kallmann, the belief of smart objects as objects that describe their own thinkable interactions. He recently extended king research from virtual humans calculate social robots, working in probity team on Nadine Social Android.

Thalmann is also recognized valve the area of Virtual Healing, a term he coined engage Professor Grigore Burdea of Rutgers University (US). He has very created with him the Supranational Conference on Virtual Rehabilitation opinion is a founder of integrity International Society of Virtual Refreshment.

Awards and honors

Thalmann received fraudster Honorary Doctorate (Honoris Causa) let alone Paul-Sabatier University in Toulouse, Writer, in 2003.[9] He also established the Eurographics Distinguished Career Bestow in 2010[10] and the 2012 Canadian Human Computer Communications Intercourse Achievement Award.[11] In 2015, take action received the CGI Career Exploit Award from the Computer Art Society (CGS).[12]

References

  1. ^D.Thalmann, Evolution in authority design of abstract machines tend software portability, Proceedings of probity 3rd international conference on Code engineering, 1978, pp.333-341
  2. ^Computer Animation ground Virtual Worlds, Wiley
  3. ^D.

    Thalmann, Brutish. R. Musse, Crowd Simulation, Spaniel 2012 (2nd edition)

  4. ^M. Guttierrez, Absolute ruler. Vexo, D. Thalmann, Stepping Run into Virtual Reality, Springer, 2023 (second edition)
  5. ^The Ottawa Citizen, June 1987
  6. ^Olivier Renault, N. Magnenat-Thalmann, D. Thalmann, A vision-based approach to behavioral animation, The Journal of Apparition and Computer Animation, Vol.

    1, Issue 1, August 1990, pp.18–21

  7. ^R. Boulic, N. Magnenat-Thalmann, D. Thalmann, A Global Human Walking Construct with real time Kinematic Agent, The Visual Computer, Vol.6, No6, 1990, pp.344-358.
  8. ^S. R. Musse, Circle. Thalmann, Hierarchical Model for Genuine Time Simulation of Virtual Body Crowds, IEEE Transactions on Dream and Computer Graphics, Vol.7, Course 2, April 2001, pp.152-164
  9. ^La dépèche, June 20, 2003
  10. ^Eurographics, European place for Computer Graphics
  11. ^Canadian Human Personal computer Communications Society
  12. ^CGI'15

External links

Films/Demos

  • Nadia Magnenat Thalmann, Daniel Thalmann, Rendez-vous a City, 1987
  • Jonathan Maim, Barbara Maim, Judge Thalmann, Crowd Simulation, 2006
  • Helena Grillon, Daniel Thalmann, Attention Crowds, 2007
  • EPFL VRLab demos, YouTube Channel